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Sonic unleashed ps2 glitches
Sonic unleashed ps2 glitches











sonic unleashed ps2 glitches

If done correctly, Sonic will move through the air at speeds surpassing that of the Boost. They must then build up some speed for a moment (usually with the Boost) and Spin jump into the air while maintaining the previous force exerted on the Left Stick. To perform it at a basic level, the player should tilt the controller's Left Stick in the direction Sonic should head so slightly that Sonic walks slowly. A good place for beginners to practice this glitch is in Savannah Citadel Daytime Act 1. M-speed is a relatively difficult glitch to trigger. Additionally, this glitch can also be done while in 2D sections of a stage (this version is referred to as D-speed or directional speed). When used, this glitch allows him to move at very high speeds while airborne that cannot be reached otherwise in regular gameplay. But if he does this in the battle against Dark Gaia, he will fall through the ground when he lands.Īfter any nighttime boss battle, should Sonic jump immediately before the ranking screen appears, the camera will zoom in above his head. For example, if Sonic boosts right before the last launch panel in Windmill Isle, he will land outside the walls of the temple or in the ocean. In any day stage, if the player boosts right before a launch panel, some sort of glitch will occur. If the player does this on the part before the spring and jumps, Sonic will continue grinding but will be grinding sideways. From there, they can tilt the control stick to the left, and if done correctly, Sonic will stop grinding but will still be in his grinding animation.

SONIC UNLEASHED PS2 GLITCHES HOW TO

In the Spagonia entrance stage during the day, the player should go to the wall where Sonic learned how to do a wall jump, wall jump up the wall, and go off the springs, placing Sonic on the grinding rails. This glitch cannot be performed by the Werehog, due to the people not being there at night. To get out of the glitch, the player can press the jump button. If done correctly, Sonic will be in between the two people, either standing or in his jumping animation while occasionally moving. The player should jump in between these two people. During the day, they should go near the entrance stage, where they will see two people talking.

sonic unleashed ps2 glitches

The player must go to the Spagonia Town Stage. Just in case if the player is not sure where they are gonna land, they can use the Aerial Claw Slash and Spin ( / ) to land at a safer spot. Once clipped through the wall, inside the collision, the player must do the glitch again at another wall inside to be able to clip through the ground. In the location where the elevator is located, the player must perform the glitch at the wall behind the elevator. It is possible for the player to go in the underground section of the Action Stage hub in Spagonia without using the elevator. "Where we're going, we don't need elevators" From there, they can jump on top of the pipes, then off of them onto another area. The player should touch it to transform Sonic into the Werehog and use the glitch on the left side of the door, which will lead to the area with pipes and fans they would normally have to go through. There is a certain area in Eggmanland where Sonic is in a white, mechanical room with an Hourglass. Sometimes, it can be used to explore empty "unused" areas, like in Arid Sands and the Adabat mission: Jungle Fright. The "wall version" of the glitch is mostly ideal for speedruns, since it can be used to skip large parts of stages. Performing it anywhere will make the player clip through the ground. If done correctly close against a wall, the player will clip through the wall, able to walk towards the other side. During the rolling kick part, the player must guard (hold / ) before the animation ends. To do the glitch, the player must perform the Rolling Kick Combo ( / ). This tricky glitch can be performed by the Werehog only. Sonic performing the glitch, at the end of Arid Sands, to reach an unused beta area of the said-stage. In some cases, this glitch can get the player an automatic S-rank, although in most cases it will result in a minimum of a C-Rank. The results screen will say "BEST TIME: 0:00.00" and the player will receive a massive Time Bonus. If the player runs to the Goal Ring at the end of any level and pauses before reaching the results screen, they can restart the level and the level will have completed itself. 1.16 "Even in the hub worlds, I can still drift!".1.2.3 "Where we're going, we don't need elevators".

sonic unleashed ps2 glitches

  • 1.2.2 Rooftop Run Act 1 (Nightime) shortcut.
  • 1.2 Rolling Kick Combo Through Collision.












  • Sonic unleashed ps2 glitches