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Putty squad i
Putty squad i




  1. Putty squad i manuals#
  2. Putty squad i Pc#

Can't rocket those bloody mortars though. This doesn't seem to work with any other kinds of enemies, but who even needs other shapes when I've found a form that can destroy sandbags with a single shot. Here's something new: while I was a puddle I accidentally absorbed one of those firework firing creatures with the spiky crash helmets and found I could take his shape.

Putty squad i manuals#

decided to go with their own plan: send in Putty and Dweezil to fight everyone, rescue the M.I.A's and kill Napalm.ĭamn man, I've gotta read these game manuals more often. Napalm went in with a team of GI Pups and proceeded to go absolutely Colonel Kurtz nuts, setting himself up as a god to the native population of frogs. putties after their long war with the Wizard Scatterflash and his army of Self Motivated Vegetables led to the Putty faction's defeat and withdrawl from the Capital city of Klud.

putty squad i

Originally Commander Napalm the Cat was the one tasked by the United Nations with rescuing the M.I.A. The answers to these questions is actually 1. Is Putty working for the American government? Are the army dogs I'm fighting? Does it explain all this in the manual? HEY that's the same character art as on the title screen! I wonder what I'm supposed to think about the game over board being wrapped in the US Stars and Stripes. Overall though it's apparently pretty much the same game. In fact it even has separate buttons for punch left and punch right, which makes more sense when you know that there's no way to tell which way Putty's facing.

putty squad i

Aside from the cartoon level intros and the fact that it was actually released back in the 90s, the main thing worth mentioning is that it uses all of those buttons on the controller, so no more using 'up' to jump, and no more accidentally stretching when I want to be punching. The SNES game does have a few big differences though. Not visually anyway, besides a few minor tweaks here and there. Whoa, it's warp cheese, and it's taken me right over to the Super Nintendo port! Or at least I'm showing off the SNES version here so you can see the difference between the games: there pretty much isn't any. But first I am finding that green cheese over there impossibly enticing, I simply must absorb it and steal its mouldy powers. Seems like I could probably punch him somewhere and use him as a makeshift spring. Dweezil I think he's called.Īnnoyingly he seems immune to death, though once he's knocked out I can jump on his gut to get some extra height. I found that cat from the title screen down here, but a single punch sorted him out. Though the Amiga version doesn't actually have this animated intro showing Putty getting dropped into enemy territory, so just pretend you didn't see it. This time though it's war, and Putty has been tasked with saving Putty M.I.A's from conflict zones around the world, beginning with the Tomb of King Phut. The game is a sequel to Putty, which was a 1992 platformer about a blob from space rescuing robots.

Putty squad i Pc#

well, stretched out? Surely someone must have noticed how entirely wrong it looks.Īnyway the game was announced for the A1200, Mega Drive/Genesis, SNES, and PC but out of all of them only Super Nintendo owners ever got to play it.īut 20 years later, System 3 has decided it's time to give their blue blob another chance, releasing Putty Squad for the PS3, PS4, Vita, Xbox 360, 3DS, Wii U, Windows. It's obviously supposed to be a 3D version of the title screen, so why is the stretched out Putty model balancing on the cat's finger instead of being.

putty squad i

You know, this cover has been bothering me for years. The Amiga version of Putty Squad was originally intended to hit shelves around September 1994 and game magazines had apparently received the finished game a month earlier, handing out demos on floppy disk and scores in the 84-94% range. oh, about a week ago.įun fact: this is the only image in this article you can click to make bigger. Today I'm taking a look at one of the last games released for the Amiga 1200 computer: Putty Squad, which came out. Happy New Years, welcome to 2014! I'm still Ray Hardgrit, this is still Super Adventures, and I'm still playing games for an hour or so to figure out what they even are and show off some screenshots while I'm at it.






Putty squad i