

As a scout with AR I can slow them down at least. How many revolver crits does it take to kill a menace when taking ALL damage upgrades available? Must be at least 10.Īnd the most annoying part is how many swarmers there are nowadays and gunner seems to completely lack the necessary crowd control for them. At least not in the way breach cutter or M1000 is. On the other hand, none of his 4 weapon choices seems to be good against the new special enemies.
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I just don't know how to hold that ground anymore. However, these as gunner I just know that main gun isn't going to clear them away before they reach me and that constant slowdown and weapon wind-down means I'm no good for kiting either. Actually even when using the flamethrower which I used to hate and couldn't handle at all it's no big deal now. When there is a group of 20+ glyphid warriors/slashers charging at me I feel overly confident as a Driller or Engineer that I can take them on fast and without a fuzz and without using grenades or tools (anything that's expensive). The Autocannon has tons of ammo but dishes out even less damage because of it's bad accuracy (and as a result low amount of weak point hits).

Damagewise, the gatling seems to be about on par with an MKII turret, except it overheats and I can't do anything else while shooting it. Suddenly I cannot keep up with the amount of enemies that spawn on haz5. I used to be a decent gunner but recently it feels like.
